Merdeka Award Roundtable

Here's the line-up of videos from Merdeka Award Roundtable. In the 1st segment of the 12th Merdeka Award Roundtable, the panel discusses the role of creative industries in spurring growth, creating jobs and fostering cultural diversity.

Host Cynthia Ng speaks to:
• Alexander Fernandez, CEO of Streamline Studios
• Hasnul Hadi Samsudin, Director of the Creative Multimedia Division, Multimedia Development Corporation (MDeC)
• Low Ngai Yuen, President of Kakiseni
• Dato’ Mohd Mahyidin Mustakim, CEO Creative Content Association Malaysia (CCAM)

The 12th Merdeka Award Roundtable aired on January 17, 2016 on the topic, 'Create Malaysia: Harnessing The Creative & Cultural Industries To Spur Economic Growth.'

https://www.youtube.com/watch?v=FqmXmRKm7yY&feature=youtu.be
https://www.youtube.com/watch?v=fKkw1NPbAhM
https://www.youtube.com/watch?v=AugYw4rt2bw
https://www.youtube.com/watch?v=rMJiaduURfk


Streamline Studios Joins Forces with Capcom for Creation of Street Fighter® V

Streamline Studios brings integrated outsourcing development and art expertise to classic fighting game series.

Kuala Lumpur, Malaysia – February 15, 2016 – Streamline Studios has today announced its role in Capcom’s upcoming fighting behemoth Street Fighter® V. Throughout development, Streamline Studios maintained a close relationship with Capcom’s in-house art and game directors on a large-scale collaboration on design, concept art, creation and integration of content, ranging from fighting stages and characters to fashion design and costumes. In addition to producing readily usable assets, Streamline Studios also helped establish the technical pipelines that led to better optimized lighting, material and backgrounds. “Streamline’s dedication to technology, people and process sets a new standard for how global game development can be achieved, and the Streamframe platform made it possible for the Street Fighter V team to work from around the world as though we were in the same room,” said Bochan Kim, Sr. Producer of Street Fighter V at Capcom U.S.A., Inc. “Global IP development requires teams that push the boundaries of creative execution and Streamline did just that for us.”

“It is has been fantastic working with Capcom and an honor to work on such an iconic IP as Street Fighter. We’ve enjoyed every second of our collaboration,” said Alexander Fernandez, CEO of Streamline Studios. “A project of this scale requires innovation and seamless collaboration on all levels that doesn’t get in the way of development. Leveraging Streamframe, our technology platform designed for game development, we were able to directly integrate into Capcom’s development process and significantly reduce turnaround times and costs.” Streamline Studios worked on Street Fighter V with a large team of developers based out of its Malaysian offices. The studio continues to work with Capcom on Street Fighter V as well as another unannounced title. Street Fighter V will be released for PC and Playstation 4 on February 16, 2016.


About Streamline Studios
Streamline Studios is a next-generation content outsourcing studio and game developer under the Streamline Media Group, Inc. umbrella, which also includes the company’s proprietary pipeline management solution software, Streamframe. Based in Malaysia and the United States, Streamline Studios is a rapidly growing team of over 100 highly talented artists, designers and programmers, led by industry veterans and experts that bring clients’ visions into reality. With more than 200 productions completed, including Bioshock Infinite, Gears of War and Avatar, Streamline Studios is the go-to studio for discerning developers that require the best in creative execution. Streamline Studios website can be found at: Streamline-studios.com. For more information about Streamframe, visit: https://www.streamframe.com/. For information about Streamline Media Group, visit: https://www.streamline-mediagroup.com/

About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games including ground-breaking franchises Resident Evil®, Street Fighter®, Monster Hunter™, Ace Attorney®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., Canada, U.K., France, Germany, Tokyo, Taiwan, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com. Capcom, the Capcom logo, Ace Attorney, Devil May Cry, Mega Man, Monster Hunter and Resident Evil are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. All other marks are the property of their respective owners.


Streamline Studios Announces Major Expansion, Executive Hires

South East Asia’s biggest games developer doubles revenue and studio size in 6 months, expand Tokyo presence.

Kuala Lumpur, July 1st, 2016 – Streamline Studios today revealed revenue growth of 200% YOY, with studio size now exceeding 160 developers.
Fueling growth is Streamline’s continued commitment towards fully integrated partnerships with AAA publishers and brands, from earliest creative inception to distribution and post-launch live ops.
Recent co-productions include some of the world’s most beloved IP including STREET FIGHTER V, BIOSHOCK INFINITEPARAGON, and STAR CITIZEN.

Streamline Studios today also announced two new additions to its global executive team:

  • Justin Keeling, former GM & founder of IGN International at News Corporation and Head of Product & Strategy at UTV Games joins as Global Head of Corporate Development, leading Streamline’s worldwide business development and new corporate acquisitions, based in Tokyo.
  • Chase Payne, former Electronic Arts marketer and Lead Producer at Zynga joins as Head of Marketing, leading Streamline’s global marketing and brand management.

Announcing the organizational ramp up, CEO Alexander Fernandez commented; “As we hit our 15th year anniversary Streamline has held steadfast in our dedication to quality, people, process, and technology, changing expectations of AAA external development industry wide. We’ve never wavered on this and are excited to take the next leap forward with the addition of two industry veterans to our executive team.”

In addition, Streamline Studios revealed it is currently also in production on a slate of unannounced original IP for PC, consoles, and VR. The studio is aggressively hiring for new team members to join its state-of-the-art studio facility in Kuala Lumpur.


Streamline Studios Delivers Premium Development Services To Final Fantasy XV

Publisher engages Kuala Lumpur based premium developer, Streamline Studios, for external development on upcoming mega-franchise.

TOKYO / KUALA LUMPUR (July 12, 2016) –STREAMLINE STUDIOS today announced a collaboration with FINAL FANTASY® XV, the highly anticipated upcoming installment of the mainline FINAL FANTASY series from SQUARE ENIX®.

FINAL FANTASY XV is the 15th and latest installment of the iconic “Final Fantasy” game series, which takes their “fantasy based on reality” credo to the utmost reaches of technology and the imagination. In Final Fantasy XV, the player embarks on a journey full of exhilarating adventures with fantastic characters and creatures amidst settings powered-on by the series’ first use of “open world” environments and action-based combat. This is a game for newcomers to Final Fantasy, and one that will no doubt set a new standard of RPGs for future generations.

STREAMLINE STUDIOS is the leader in premium external production solutions for the world’s best entertainment IP, with over 200 AAA creative collaborations over 15 years including AVATAR, BIOSHOCK INFINITE, STAR CITIZEN, and STREET FIGHTER® V.

“Our team are big fans of Square Enix and their games, and we’re honored to have worked with them on the upcoming release of such a cherished series as FINAL FANTASY.” Said Alexander L. Fernandez, CEO of Streamline Studios. “We look forward to applying our years of production experience and state-of-the-art technology, Streamframe to this new collaboration.”

From realizing abstract concepts to fully integrated in-engine content and builds, Streamline Studios delivers customized premium solutions for many of the most advanced and complex projects in gaming. The studio has pioneered integrated, high-end global external development since its founding in 2001.

STREAMLINE STUDIOS also operates the real-time, SaaS based global production platform STREAMFRAME – used by hundreds of content-driven organizations, including governments, AAA developers, and advertising agencies.

STREAMLINE STUDIOS is currently hiring aggressively for top global engineering and creative talent to join its award-winning studios in Kuala Lumpur, Malaysia. Full benefits, perks and relocation assistance will be provided for successful candidates.

For more information visit: https://www.streamline-studios.com/careers/


ABOUT FINAL FANTASY
Since the release of FINAL FANTASY in 1987, this unique RPG series continues to showcase the spectacular visuals, highly imaginative worlds and rich stories leading the industry and earning the highest accolades from users around the world. Titles of the series have so far achieved a cumulative shipment of over 110 million units worldwide.
http://www.finalfantasyxv.com/


Startup Grind hosts Alexander Fernandez

Streamline Studios CEO, Alexander Fernandez Wows Malaysian Entrepreneur Community

Kuala Lumpur, July 17th, 2017 – Streamline Studios’ very own powerhouse CEO, Alexander Fernandez was recently selected as a guest speaker at the Special Edition: Startup Grind
talk series in Kuala Lumpur; a collaborative initiative by Endeavour Malaysia, a high-impact global movement that has groomed and shaped the entrepreneur community.

The talk captivated an audience packed into the exquisite design space at Common Ground, Kuala Lumpur, a collaborative partner of Endeavor Malaysia.

Alexander Fernandez, an avid philosopher and a tenacious force to be reckoned with in the games industry, shared his personal journey from the humble beginnings to the powerful state of success Streamline Studios experiences today; “If you have the drive and ambition, you will make it happen! Talent is a piece of it, but it’s the willingness to learn that defines if you will be successful.”

Startup Grind is the largest independent startup community, actively educating, inspiring, and connecting 1,000,000 entrepreneurs in over 200 cities. We nurture startup ecosystems in 98 countries through events, media, and partnerships with organizations like Google for Entrepreneurs. The cornerstone of our global community is monthly events featuring successful local founders, innovators, educators and investors who share lessons learned on the road to building great companies. Founded in Silicon Valley, Startup Grind has now hosted 5,000 fireside chats since its founding in 2010. To date, Startup Grind has helped millions of entrepreneurs find mentorship, connect to partners and hires, pursue funding, and reach new users.

Endeavor is leading the high-impact entrepreneurship movement around the world, with the support of a unique network of seasoned business leaders. Endeavor works to catalyze long-term economic growth by selecting, mentoring and accelerating the best of the best entrepreneurs worldwide. The movement includes, but not limited to, Argentina, Brazil, Egypt, Japan, and Indonesia.


Streamline Studios Joins Sony as Partner for China Hero Project

Sony Interactive Entertainment Moves China Hero Project Forward

Shanghai, July 26th 2017 – Sony Interactive Entertainment Japan Asia announced the latest progress of the China Hero Project at the China Joy press conference. The highly-anticipated press conference was attended by Deputy President of Sony Interactive Entertainment (SIEJA), Oda Hiroyuki san, who introduced the project’s latest developments. Kill X and The Walker, both members of the first batch of China Hero Project, will be published by SIE in Europe and America.

Oda Hiroyuki san also welcomed two experienced partners to the China Hero Project, WACOM and Streamline Studios. WACOM will provide various supports including device, human resource, promotion and even investment. Streamline Studios will guide developers by onsite visits, production evaluation, creative & technical consultations, and development management solutions.

Partners in a dynamic collaboration between Sony, WACOM and Streamline Studios, the China Hero Project will set the tone for new project developments and exciting times ahead. Leveraging Streamline Studios’s innovative development management platform, Streamframe, participants of Sony China Hero Project will receive access to cutting edge development know-how provided by Streamline.

Alexander Fernandez, CEO of Streamline Studios, has his top teams lined up to provide specialized development support to drive the China Hero Project to a successful completion. “Streamline believes the next groundbreaking games will come from the region. We are honored to participate in the development of China’s AAA development scene.”

The Sony Group is primarily focused on the Electronics (such as AV/IT products & components), Game (such as PlayStation), Entertainment (such as motion pictures and music), and Financial Services (such as insurance and banking) sectors. The primary aim is to fully leverage uniqueness in aggressively carrying out convergence strategy to emotionally touch and excite customers globally.

Wacom serves a broad range of creative customers across the world from film and animation, auto-design and manga. Wacom also supports leading enterprises in medical, education and financial services as well as leading IT partners with innovative user interface technologies and solutions.

Streamline Studios is a leading game developer and development solutions provider for the video games industry. Major game publishers, film studios, and brands, including Final Fantasy XV, Street Fighter V, Marvel vs. Capcom, Bioshock Infinite, Avatar, and Coca-Cola use Streamline's bespoke game development solutions. Streamframe Development Management software has contributed to over 300 AAA productions.


PlayStation China Official Website: http://www.playstation.com.cn
China Hero Project Portal Site: http://www.playstation.com.cn/chinaheroproject
Wacom website: http://www.wacom.com


Streamline Studios hosts Digital Holiday Ninja Program

Kuala Lumpur, August 7th, 2017 - Streamline Studios hosted 3 promising talents from MDEC’s My Digital Maker for 10 days and put them through a rigorous, exciting program to design a video game from scratch using Unreal Engine 4 technology.

The initiative by MDEC gathered a pool of 40 bright young talents from across the country and took them through a series of programs with an emphasis on “innovation.” The students’ work earned them tickets to a life-changing experience in Silicon Valley. In the Mecca of Technology, they pitched their innovations to a panel of judges and returned home with the mission—partake in a 10-day internship program with guidance from industry leaders such as DiGi, Les Copaque and Streamline Studios.

Streamline Studios, an avid supporter of the Malaysian education initiatives was honored to be selected as a partner for the project. The young talents were introduced to the very basics of video game development and were brought together into a game design team, where they worked on building a game of their choice. They crafted all elements of the game, including gameplay, characters, environment and AI (artificial intelligence.)

The interns built a game they dubbed “Outbreak,” which put them in the role of a protagonist, whose mission is to save a group of scientists from a horde of zombies and escort them into a “safe zone,” where they can be rescued.

Azlan Ismail, Learning and Development Manager at Streamline Studios, commented on the Digital Holiday Ninja Program; “It is exciting to be a part of an initiative targeted at raising a generation of digital savvy youth. Witnessing these talents take on a real challenge and successfully creating a functional and relatively complex game in a span of ten days was a true delight.”


MDEC Official Website: https://www.mdec.my/


Streamline Studios presents VR fishing game to the PM of Malaysia.

On Thursday 19th October 2017 Streamline Studios did something momentous; we joined our partners Square Enix to present our co-development VR project ‘Monster of the Deep: Final Fantasy XV’ to the Prime Minister of Malaysia.

That is not an ordinary sentence for us. Or many others in our industry. Government support is not a common theme in the gaming industry, but Malaysia is at the fore-front of this unchartered venture. Malaysia Digital Economy Corporation (MDEC) is the lead agency in driving the digital economy in Malaysia. They work directly with the government to ensure the tech industry is appropriately represented, talent is nurtured, and the growth strategy is sustainable.

Streamline Studios was lucky enough to partner with MDEC early in our arrival to Southeast Asia. In MDEC we found that elusive, often mythical creature, a partner that brings out the best in us, expands our vision, and shares our values. Through this partnership we continuously work towards building the SEA gaming hub, right here in Malaysia.

Our collaboration with SQEX is a major part of this work. Bringing one of the largest game developer and publishers to these tropical shores, and showcasing the talent available in this region is one of Streamline’s greatest achievements. Having this recognised by the Malaysian government shows the commitment of our partners to showcase the regions progress, and ensures we continue to move in the right direction.

As our CEO, Alexander Fernandez shared the stage with SQEX (Shinji Hashimoto, and Wan Hazmer) and MDEC (Hasnul Hadi Samsudin) the message was abundantly clear: Together we can make great things. The irony of this event culminating in a fishing game experience was poignant; the skills of a successful fisherman are patience, resilience, and determination. All traits we and our partners have drawn upon in the process of creating this game. And all lead towards the big win; catching the big fish. Prime Minister Datuk Seri Najib Razak was coached towards his big catch in the ‘Monster of the Deep: Final Fantasy XV’ demo. We’ll take this as a good omen for the future of #MYGameOn.


For more info check out News English video: https://www.youtube.com/watch?v=2mkEDThGlqU&feature=youtu.be
(Tip: we’re featured at 00:49)


Level Up KL 2017

Level Up KL 2017 brought together an amazing collection of video game executives and talent. An array of compelling speakers, a hall of young eager developers, and food! What would a big event in Malaysia be without food?!

Networking opportunities were well organized and plentiful. The Malaysian Digital Economy Corporation (MDEC) worked hard to deliver networking opportunities and to showcase the rapidly growing Southeast Asian games industry. “It’s about letting people do their thing,” said Hasnul Samsudin, MDEC Creative Content & Technology Vice President, the godfather of Malaysian Games.

The opening keynote was delivered by Luis Cataldi, Director of Education Learning, Epic Games, who took us on a quick tour of the technology available in the Unreal Engine. Other speakers included Danny Koo, Senior Producer at Marvel Entertainment, Hector Fernandez, Director of International Third Party Relations at Sony Interactive, Shota Nakama, CEO of SoundTrec, Alitt Khaliq, Art Director at EA Ghost, and of course, our very own CEO, Alexander Fernandez, Streamline Studios.

This was the biggest Level Up to date. Every year this event grabs space on the busy video game show calendar. But this year marked something else. The world is beginning to take notice of the SEA games market. More media traveled here from the US and Europe. More developers arrived from faraway shores. The SEA games industry has arrived.

Cataldi said in his talk “great ideas come from happy accidents.” He was talking about the flexibility in the Unreal Engine. But what happened at Level Up was no happy accident. It came about as the result of hard work on the part of dozens of dedicated MDEC workers. Streamline stepped forward with a Platinum Sponsorship, but without MDEC, the SEA games industry wouldn’t be evolving as fast as it is and for that we thank them.

Streamline Studios opened its doors to a parade of visitors. The studios are located right across the street from the event, so it became a major stop for visiting developers, writers, producers, composers, all the great talent of the video game world. A special treat for us was a chance for our Streamline team to quiz Marvel Entertainment, Senior Producer, Danny Koo on the challenges and decisions that go into developing games at the iconic brand. “Do you know how many characters Marvel has in its universe?” Danny asked the team. “8000!” I guess it is a while before they run out of game ideas.

Thanks again to MDEC for Level Up 2017. See you next year!