Streamline Media Group Announces New Organizational Structure To Expand and Enhance Game Development as a Service and Drive Growth

Four New Business Divisions Announced Under Streamline Media Group Umbrella to Provide Better Products and Services to the Videogames Industry and Beyond

Kuala Lumpur, Malaysia -- March 13, 2018 -- Streamline Media Group, Inc., today announced a new organizational structure to provide more targeted products and services across the games, entertainment, government and finance industries worldwide. Under the new structure, Streamline Media Group will be organized into four new divisions based principally on the product and services they will provide. The divisions will be known as Streamline Games, All Pixels by Streamline Studios, Streamline Studios and Streamframe, all of which sit under the Streamline Media Group heading and are designed to further the company’s mission to evolve the craft of video game development and the application of video game technology in non-gaming fields.

“Today’s announcement is the culmination of 17 years of making games and providing game development as a service to the industry’s best. Our new brands streamline the process of engaging with our teams while focusing in on critical areas and challenges the industry continues to face,” said Alexander L. Fernandez, CEO. “Streamline Media Group and its brands are already involved in groundbreaking projects worldwide in games, entertainment, government, and finance sectors.”

Directly managed by Streamline co-founder, Stefan Baier, Streamline Games provides AAA cross-platform game development and game creation services, offering clients with a great idea a full-scale development solution that sees a project from start to finish and delivers all of the work in-engine. Based out of Streamline’s state-of-the-art development facility in Kuala Lumpur, Streamline Games leverages proven AAA development experience with the advantages of its Southeast Asia headquarters. Streamline Games is also focusing on designing, building and launching the company’s own original IP for consoles, PC, and mobile platforms.

All Pixels by Streamline Studios, managed by former Streamline Studios Project Manager, Yea Ji Oh, offers no-nonsense, scalable expert content creation for AAA blockbuster games and mobile games, in the areas of 3D asset production (modelling and texture work for in-game items such as props, weapons and level parts), as well as character modelling, texturing and basic rigging/skinning. All Pixels is designed for discerning game developers that know what they need, have a plan and want flawless execution that is transparent and ready to go at a moment’s notice. All Pixels provides the same services that Streamline Studios has always offered in terms of quality, QA support, IT support and in-house Japanese translation/interpretation support, and all deliverables are handled seamlessly through Streamline Media Group’s proprietary pipeline management software, Streamframe.

Headed by Richard Cheah, former Senior Production Manager, Streamline Studios thrives on challenging productions that require expert thinking, flawless execution, and long-term partnerships. Streamline Studios was built from the ground-up by game developers, for game developers and has been the games industry’s creative vanguard for more than 17 years, delivering on more than 300 AAA games, films and advertising projects worldwide and will continue offering the same world-class external development services for the likes of Capcom, Square Enix and countless other developers and publishers, large and small.

And, finally, Streamframe the worlds first external development platform for video games, emerges from Streamline Studios’ more than 17 years of hard-won video game development and production experience. Streamframe is a unique platform that combines team collaboration, client management, production management, and security in an easy to use social network-like experience. The division will be jointly managed by Razlan Saharudin, Tyson Tiatia and Mahdi Saemi.


Streamline Studios Announces Collaboration with Arcturus to Breathe Life into VR Experience: ‘The Way of Kings: Escape the Shattered Plains’

New Video Reveals Details of Cooperation to Bring Brandon Sanderson’s Bestselling Fantasy to VR


Kuala Lumpur, Malaysia – 9 March, 2018 -- World-class external development studio, Streamline Studios, today announced its partnership with Arcturus to help bring the upcoming VR experience, The Way of Kings: Escape the Shattered Plains, to players in early March. In a new video released today, Arcturus and Streamline discuss the mutually beneficial collaboration to create high quality art that matched the look and feel of the characters, enemies and environments.
Watch the “Behind-the-scenes” exclusive here:

The Making of "The Way of Kings: Escape The Shattered Plains"

“From start to finish, working with Arcturus on this title was an absolute pleasure”, said Richard Cheah, GM Streamline Studios. “It was exciting to see ‘The Way of Kings’ IP come to life in a new medium beyond the books, and in general it was just fun to work and create so closely with such a talented group of developers”.
"Working with Streamline was a great experience. The team has a great artistic sense backed by strong communication skills and a deep sense of collaboration. Working with them was as fluid and seamless as if we were in the same room" – Ewan Johnson, Chief Creative Officer at Arcturus.

The Way of Kings: Escape the Shattered Plains is a virtual reality experience for fans and newcomers to discover the world created in Brandon Sanderson’s bestseller, The Way of Kings, the first in a series of novels. Players assume the role of Kaladin, a young man who discovers he has magical powers. After being swept up by a powerful storm, Kaladin finds himself deep in a rocky terrain with a fairy-like character named Syl who helps him learn more about his abilities. Players must use Kaladin’s magic to move boulders, defend against mystical beasts and eventually escape to freedom.

About Streamline Studios

Streamline Studios is a world-class external development studio focusing on video games, founded in 2001. The studio boasts a pedigree of high quality art production for some of the world’s most beloved video game IPs, including Street Fighter V, Gears of War, Final Fantasy XV and much more.

 

About Streamline Media Group

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. Working through its business divisions, Streamline Studios, All Pixels by Streamline, Streamline Games and Streamframe, Streamline Media Group provides the infrastructure and solutions that drive its clients' business forward. For more information, please visit www.streamline-mediagroup.com

About Arcturus

Arcturus creates stories, games and live-action immersive experiences. Comprised of pioneers who crafted the creative and technology that propelled Pixar, DreamWorks Animation, Google and YouTube, the extended reality studio also has an extensive history developing vanguard technical products for clients like Bjork Digital, With.in, Lytro, PlayStation, and others. In addition to creating content, they support the XR industry by building and releasing tools and sharing knowledge. Arcturus is one of the brightest stars in the northern hemisphere and represents the studio’s mission: to create stellar experiences while helping others navigate extended reality. For more information visit www.arcturus.studio.


Streamline's Role in the SEA Games Industry in 2017

The games industry continues to amaze us with its innovation and continued ascent towards becoming the dominant medium of consumers around the world. This year has proven that the appetite for games cannot be satisfied and opportunities across platforms and countries have only just begun. Whether it was the release of the Nintendo Switch that stormed through the industry or Sony’s 70M install base and groundbreaking program to cultivate AAA games in China, through its China Hero Project, video games are on the rise as an industry, profession, and medium.

From our corner of the world in Malaysia, Streamline has taken part in the explosive growth of Southeast Asia’s games industry. Currently valued at US$2.2B*. We’ve witnessed the transformation of the region from a consumer to a development market. Ushered in by savvy studios, government support, and a large talent pool. This growth has translated into net positive value for our partners worldwide, and we are honored to have worked with the brightest in the industry like Square Enix, Sony, and Capcom.

Streamline has led the co-development movement that’s now speeding across external development studios. We are happy to see other studios take note through their own efforts to grow or acquire development teams. What’s clear is that co-development isn’t a tip-in, but a fundamental rebalancing of development resources globally. With top publishers and developers continuing to devour talent in their markets, external development becomes the only sane way to scale while keeping development KPIs and consumer expectations inline.

In 2014, we identified co-development as the next evolution of external development and pioneered the process with forward-thinking publishers and developers. Streamframe, the industry’s first external development platform was built and refined with co-developments in mind.

Streamline’s phenomenal growth continues with co-developments, AAA content creation, and original games. As a leader in AAA development, we’ve become more integrated with our partners than ever before. This translates into turnkey teams that are constantly advising, developing, and executing on our partner's most ambitious projects. This means full source and SVN access while defining development plans together in concert. It is the only way to make co-developments work.

History and experience show signs of early preparation for the upcoming platform transition. This is led by an incredible uptick in merger and acquisition activity in the external development sector. Consolidation is good if value remains and hopefully, it doesn’t mean the commoditization of engineering and design talent the way it took place for artists over the past decade. Fingers crossed.

As 2017 comes to a close, we wish to thank our wonderful partners, colleagues, and friends for their support and wish everyone a great holiday season. May 2018 be the best year yet for your team, studio, and family.

Best,
Alexander L. Fernandez,
CEO, Streamline Studios


*Source: Newzoo Report: $1.1bn Southeast Asian Games Market To Double By 2017


Streamline Joins Forces with Square Enix for Monster of the Deep: Final Fantasy XV

Streamline Joins Forces with Square Enix for Monster of the Deep: Final Fantasy XV

Kuala Lumpur, November 21st 2017 – Streamline Studios, the largest game developer in South East Asia, today announced its creative collaboration with Square Enix on the PlayStation VR title, MONSTER OF THE DEEP: FINAL FANTASY XV.

Continuing the collaboration which started with Final Fantasy XV, Streamline worked with Square Enix advanced proprietary software suite, solving creative and engineering problems for a modern VR experience. Focus included UI/UX design and implementation, as well as extensive content support based on photogrammetry, and creature creation including the famous “Boss Fishes.”

“We’re honored to continue our long-term collaboration with Square Enix for MONSTER OF THE DEEP: FINAL FANTASY XV” commented Stefan Baier, Chief Product and Solutions Officer at Streamline Studios. “We appreciate the support and guidance from our partners in Tokyo, and continue to learn more about the vast Final Fantasy XV universe.”

Tabata Hajime, Director, Final Fantasy XV said “MONSTER OF THE DEEP: FINAL FANTASY XV is the first genuine VR game developed by the FFXV team. In an extension of their work for the FFXV main game, Streamline’s development team provided us with the essential details of this VR project. Once again, the Streamline team provided us high-quality support for this title during our most critical moments to help improve the overall game experience.”

The project utilized Streamframe, a cutting-edge management production tool which provides full workflow transparency, and rapid real-time feedback between studios. Daily workflow between Streamline and Square Enix is facilitated by dedicated, onsite bilingual project managers, and Streamframe is fully localized in Japanese for partners in the region.


Streamline Studios' attends the largest Level Up KL to date

Level Up KL 2017 brought together an amazing collection of video game executives and talent. An array of compelling speakers, a hall of young eager developers, and food! What would a big event in Malaysia be without food?!

Networking opportunities were well organized and plentiful. The Malaysian Digital Economy Corporation (MDEC) worked hard to deliver networking opportunities and to showcase the rapidly growing Southeast Asian games industry. “It’s about letting people do their thing,” said Hasnul Samsudin, MDEC Creative Content & Technology Vice President, the godfather of Malaysian Games.

The opening keynote was delivered by Luis Cataldi, Director of Education Learning, Epic Games, who took us on a quick tour of the technology available in the Unreal Engine. Other speakers included Danny Koo, Senior Producer at Marvel Entertainment, Hector Fernandez, Director of International Third Party Relations at Sony Interactive, Shota Nakama, CEO of SoundTrec, Alitt Khaliq, Art Director at EA Ghost, and of course, our very own CEO, Alexander Fernandez, Streamline Studios.

This was the biggest Level Up to date. Every year this event grabs space on the busy video game show calendar. But this year marked something else. The world is beginning to take notice of the SEA games market. More media traveled here from the US and Europe. More developers arrived from faraway shores. The SEA games industry has arrived.

Cataldi said in his talk “great ideas come from happy accidents.” He was talking about the flexibility in the Unreal Engine. But what happened at Level Up was no happy accident. It came about as the result of hard work on the part of dozens of dedicated MDEC workers. Streamline stepped forward with a Platinum Sponsorship, but without MDEC, the SEA games industry wouldn’t be evolving as fast as it is and for that we thank them.

Streamline Studios opened its doors to a parade of visitors. The studios are located right across the street from the event, so it became a major stop for visiting developers, writers, producers, composers, all the great talent of the video game world. A special treat for us was a chance for our Streamline team to quiz Marvel Entertainment, Senior Producer, Danny Koo on the challenges and decisions that go into developing games at the iconic brand. “Do you know how many characters Marvel has in its universe?” Danny asked the team. “8000!” I guess it is a while before they run out of game ideas.

Thanks again to MDEC for Level Up 2017. See you next year!


Streamline Studios presents VR fishing game to the PM of Malaysia.

On Thursday 19th October 2017 Streamline Studios did something momentous; we joined our partners Square Enix to present our co-development VR project ‘Monster of the Deep: Final Fantasy XV’ to the Prime Minister of Malaysia.

That is not an ordinary sentence for us. Or many others in our industry. Government support is not a common theme in the gaming industry, but Malaysia is at the fore-front of this unchartered venture. Malaysia Digital Economy Corporation (MDEC) is the lead agency in driving the digital economy in Malaysia. They work directly with the government to ensure the tech industry is appropriately represented, talent is nurtured, and the growth strategy is sustainable.

Streamline Studios was lucky enough to partner with MDEC early in our arrival to Southeast Asia. In MDEC we found that elusive, often mythical creature, a partner that brings out the best in us, expands our vision, and shares our values. Through this partnership we continuously work towards building the SEA gaming hub, right here in Malaysia.

Our collaboration with SQEX is a major part of this work. Bringing one of the largest game developer and publishers to these tropical shores, and showcasing the talent available in this region is one of Streamline’s greatest achievements. Having this recognised by the Malaysian government shows the commitment of our partners to showcase the regions progress, and ensures we continue to move in the right direction.

As our CEO, Alexander Fernandez shared the stage with SQEX (Shinji Hashimoto, and Wan Hazmer) and MDEC (Hasnul Hadi Samsudin) the message was abundantly clear: Together we can make great things. The irony of this event culminating in a fishing game experience was poignant; the skills of a successful fisherman are patience, resilience, and determination. All traits we and our partners have drawn upon in the process of creating this game. And all lead towards the big win; catching the big fish. Prime Minister Datuk Seri Najib Razak was coached towards his big catch in the ‘Monster of the Deep: Final Fantasy XV’ demo. We’ll take this as a good omen for the future of #MYGameOn.


For more info check out News English video:

(Tip: we’re featured at 00:49)


Streamline Studios hosts Digital Holiday Ninja Program

Kuala Lumpur, August 7th, 2017 - Streamline Studios hosted 3 promising talents from MDEC’s My Digital Maker for 10 days and put them through a rigorous, exciting program to design a video game from scratch using Unreal Engine 4 technology.

The initiative by MDEC gathered a pool of 40 bright young talents from across the country and took them through a series of programs with an emphasis on “innovation.” The students’ work earned them tickets to a life-changing experience in Silicon Valley. In the Mecca of Technology, they pitched their innovations to a panel of judges and returned home with the mission—partake in a 10-day internship program with guidance from industry leaders such as DiGi, Les Copaque and Streamline Studios.

Streamline Studios, an avid supporter of the Malaysian education initiatives was honored to be selected as a partner for the project. The young talents were introduced to the very basics of video game development and were brought together into a game design team, where they worked on building a game of their choice. They crafted all elements of the game, including gameplay, characters, environment and AI (artificial intelligence.)

The interns built a game they dubbed “Outbreak,” which put them in the role of a protagonist, whose mission is to save a group of scientists from a horde of zombies and escort them into a “safe zone,” where they can be rescued.

Azlan Ismail, Learning and Development Manager at Streamline Studios, commented on the Digital Holiday Ninja Program; “It is exciting to be a part of an initiative targeted at raising a generation of digital savvy youth. Witnessing these talents take on a real challenge and successfully creating a functional and relatively complex game in a span of ten days was a true delight.”


MDEC Official Website: https://www.mdec.my/


Streamline Studios Joins Sony as Partner for China Hero Project

Sony Interactive Entertainment Moves China Hero Project Forward

Shanghai, July 26th 2017 – Sony Interactive Entertainment Japan Asia announced the latest progress of the China Hero Project at the China Joy press conference. The highly-anticipated press conference was attended by Deputy President of Sony Interactive Entertainment (SIEJA), Oda Hiroyuki san, who introduced the project’s latest developments. Kill X and The Walker, both members of the first batch of China Hero Project, will be published by SIE in Europe and America.

Oda Hiroyuki san also welcomed two experienced partners to the China Hero Project, WACOM and Streamline Studios. WACOM will provide various supports including device, human resource, promotion and even investment. Streamline Studios will guide developers by onsite visits, production evaluation, creative & technical consultations, and development management solutions.

Partners in a dynamic collaboration between Sony, WACOM and Streamline Studios, the China Hero Project will set the tone for new project developments and exciting times ahead. Leveraging Streamline Studios’s innovative development management platform, Streamframe, participants of Sony China Hero Project will receive access to cutting edge development know-how provided by Streamline.

Alexander Fernandez, CEO of Streamline Studios, has his top teams lined up to provide specialized development support to drive the China Hero Project to a successful completion. “Streamline believes the next groundbreaking games will come from the region. We are honored to participate in the development of China’s AAA development scene.”

The Sony Group is primarily focused on the Electronics (such as AV/IT products & components), Game (such as PlayStation), Entertainment (such as motion pictures and music), and Financial Services (such as insurance and banking) sectors. The primary aim is to fully leverage uniqueness in aggressively carrying out convergence strategy to emotionally touch and excite customers globally.

Wacom serves a broad range of creative customers across the world from film and animation, auto-design and manga. Wacom also supports leading enterprises in medical, education and financial services as well as leading IT partners with innovative user interface technologies and solutions.

Streamline Studios is a leading game developer and development solutions provider for the video games industry. Major game publishers, film studios, and brands, including Final Fantasy XV, Street Fighter V, Marvel vs. Capcom, Bioshock Infinite, Avatar, and Coca-Cola use Streamline's bespoke game development solutions. Streamframe Development Management software has contributed to over 300 AAA productions.


PlayStation China Official Website: http://www.playstation.com.cn
China Hero Project Portal Site: http://www.playstation.com.cn/chinaheroproject
Wacom website: http://www.wacom.com


Startup Grind hosts Alexander Fernandez

Streamline Studios CEO, Alexander Fernandez Wows Malaysian Entrepreneur Community

Kuala Lumpur, July 17th, 2017 – Streamline Studios’ very own powerhouse CEO, Alexander Fernandez was recently selected as a guest speaker at the Special Edition: Startup Grind
talk series in Kuala Lumpur; a collaborative initiative by Endeavour Malaysia, a high-impact global movement that has groomed and shaped the entrepreneur community.

The talk captivated an audience packed into the exquisite design space at Common Ground, Kuala Lumpur, a collaborative partner of Endeavor Malaysia.

Alexander Fernandez, an avid philosopher and a tenacious force to be reckoned with in the games industry, shared his personal journey from the humble beginnings to the powerful state of success Streamline Studios experiences today; “If you have the drive and ambition, you will make it happen! Talent is a piece of it, but it’s the willingness to learn that defines if you will be successful.”

Startup Grind is the largest independent startup community, actively educating, inspiring, and connecting 1,000,000 entrepreneurs in over 200 cities. We nurture startup ecosystems in 98 countries through events, media, and partnerships with organizations like Google for Entrepreneurs. The cornerstone of our global community is monthly events featuring successful local founders, innovators, educators and investors who share lessons learned on the road to building great companies. Founded in Silicon Valley, Startup Grind has now hosted 5,000 fireside chats since its founding in 2010. To date, Startup Grind has helped millions of entrepreneurs find mentorship, connect to partners and hires, pursue funding, and reach new users.

Endeavor is leading the high-impact entrepreneurship movement around the world, with the support of a unique network of seasoned business leaders. Endeavor works to catalyze long-term economic growth by selecting, mentoring and accelerating the best of the best entrepreneurs worldwide. The movement includes, but not limited to, Argentina, Brazil, Egypt, Japan, and Indonesia.


Streamline Studios Delivers Premium Development Services To Final Fantasy XV

Publisher engages Kuala Lumpur based premium developer, Streamline Studios, for external development on upcoming mega-franchise.

TOKYO / KUALA LUMPUR (July 12, 2016) –STREAMLINE STUDIOS today announced a collaboration with FINAL FANTASY® XV, the highly anticipated upcoming installment of the mainline FINAL FANTASY series from SQUARE ENIX®.

FINAL FANTASY XV is the 15th and latest installment of the iconic “Final Fantasy” game series, which takes their “fantasy based on reality” credo to the utmost reaches of technology and the imagination. In Final Fantasy XV, the player embarks on a journey full of exhilarating adventures with fantastic characters and creatures amidst settings powered-on by the series’ first use of “open world” environments and action-based combat. This is a game for newcomers to Final Fantasy, and one that will no doubt set a new standard of RPGs for future generations.

STREAMLINE STUDIOS is the leader in premium external production solutions for the world’s best entertainment IP, with over 200 AAA creative collaborations over 15 years including AVATAR, BIOSHOCK INFINITE, STAR CITIZEN, and STREET FIGHTER® V.

“Our team are big fans of Square Enix and their games, and we’re honored to have worked with them on the upcoming release of such a cherished series as FINAL FANTASY.” Said Alexander L. Fernandez, CEO of Streamline Studios. “We look forward to applying our years of production experience and state-of-the-art technology, Streamframe to this new collaboration.”

From realizing abstract concepts to fully integrated in-engine content and builds, Streamline Studios delivers customized premium solutions for many of the most advanced and complex projects in gaming. The studio has pioneered integrated, high-end global external development since its founding in 2001.

STREAMLINE STUDIOS also operates the real-time, SaaS based global production platform STREAMFRAME – used by hundreds of content-driven organizations, including governments, AAA developers, and advertising agencies.

STREAMLINE STUDIOS is currently hiring aggressively for top global engineering and creative talent to join its award-winning studios in Kuala Lumpur, Malaysia. Full benefits, perks and relocation assistance will be provided for successful candidates.

For more information visit: https://www.streamline-studios.com/careers/


ABOUT FINAL FANTASY
Since the release of FINAL FANTASY in 1987, this unique RPG series continues to showcase the spectacular visuals, highly imaginative worlds and rich stories leading the industry and earning the highest accolades from users around the world. Titles of the series have so far achieved a cumulative shipment of over 110 million units worldwide.
http://www.finalfantasyxv.com/