Okay, everybody is going to play this game. It’s a single player game. It’s a game you’ll never finish. And you get to play God. Not bad.

Having god-like powers is no new thing in video games, but having accidental god-like powers is. I couldn’t help but think I’m creating this as I went toward new planets. Is this how God felt when he was spending the 7-days making everything? Was it just like this? By being and going, the universe unfolded beneath his/her/gender-neutral feet? No Man’s Sky is THAT kind of game, pushing video game development into far reaches of the galaxy.

It isn’t exactly beautiful because the scale of play is something like 18-quatrillion planet possibilities and not everything can be beautiful. It has Minecraft-like features. It’s not really finished either—it has the feel of work in progress in places, but man, they have made some serious progress. But it does evoke a mood, a feeling, a reflection of the meaning of things, the meaning of existence and I mean that in a literal sense. That’s a pretty impressive result, wouldn’t you say?

I’m not expecting a mainstream pop hit here. This game will appeal to a particular crowd – the kind of people who think intergalactic terraforming and random alien encounters is their idea of a good Saturday night. But it is captivating in an experiential sense. You kind of vibrate with expectation with this game. It’s the ultimate explorer’s thrillgasm, like you’re Livingston AND Stanley AND Captain Kirk all at the same time.

It will grow. That’s key to this whole fantastic venture. The longer people play this game, the more interesting and varied the No Man’s Sky universe becomes. It’s like we’re all Einsteins with our little relativity sandbox to play in.

And maybe we bump into somebody’s warped world on the way. Though that appears unlikely, like in, you know, the actual real universe.

And you can name things.

Of course, for me, that means a bucketful of worlds and places named after existential philosophers, like Kierkegaard Gardens, Heidegger Canyon, or Kafka Lane (No Outlet.) Yes, kitschy, but No Man’s Sky evokes a combination of kitsch and metaphysical musing that would have made Satre proud. Well, maybe less depressed.